using UnityEngine;
using System.Collections;

public class Deathskullindicator : MonoBehaviour 
{
	public ParticleSystem DeathSkullindicator;
	
	void Awake ()
	{
	}

	// Use this for initialization
	void Start () 
	{
		//DeathSkullindicator.enabled = false;
	}
	
	// Update is called once per frame
	void Update () 
	{
		if(Input.GetKeyDown(KeyCode.D))
		{
			play();
		}
	}
	public void play ()
	{
		DeathSkullindicator.Play();
	}
}

